+1 fire damage, increased fire resistance while bloodied, +4 to damage with fire powers after using, +1 to Endurance, add Con modifier to healing surge value, Critical hit with flail dazes target and deals ongoing damage, hits adjacent targets, +1 to speed, defenses against opportunity attacks when using, +1 to damage against targets adjacent to an ally, +2 if flanking, Grant nearby allies bonus to Will defense after using, Gain temporary hit points after using second wind.

Also, your opponent is staggered when hit by this flame.

You've practiced with grabbing things with your tail until it gains prehenisile dexterity. Back to Homebrew - Feats. Benefit: In irradiated areas of any strength, you gain Fast Healing 1. If he saves, he stays frozen, dying of Hypothermia. Creatures affected by this radiation must succeed a Radiation check or take the full radiation damage, a successful save reduces the damage by half. As a touch attack or as a part of any natural attack or unarmed attack, when you deal physical damage you also deal up to 1/2 of your level in Radiation damage.

Prerequisite: Kobold or Dragonborn. You can use one more lolthtouched racial power per encounter.

You must have a Rad score higher than 1 to use this ability, and it will never drop you below a score of 1. You breathe a lightning bolt of positive ions, capable of delivering impact and heat damage, as well as electrical damage; at your foe. You can improve your attacks from being hidden.

You must have gold or silver dragons in your heritage, for you can change your breath into a second type. As part of a project to convert everything I can from Eberron to 5e, I've just made a some racial feats for the Eberron races. Is that a hint of narcissism in the air? With two critical strikes, your breath does three sets of damage. They are divided into whatever races benefit from them. You must have gold or silver dragons in your heritage, for you can change your breath into a second type. It can't carry weapons or wield weapons, but you can use your tail to retrieve small, stowed objects carried on your body as a swift action. Your wings from the Draconic Glide feat grow stronger, granting you a fly speed of 20 feet (average maneuverability). Racial Feats. You will be also able to sort the list as you want.

Gain a +2 bonus to will defense against powers with the, Grant allies +1 to Intimidate, +1 to damage against targets dazed by, Extra saving throw, +2 to Fortitude defense when you use. When falling safely, you may make an additional DC 15 Fly check to glide, moving 5 feet laterally for every 20 feet you fall.

Listed below are racial specific feats, which may be taken by anyone with the appropriate race or subtype. Take your favorite fandoms with you and never miss a beat. You can breathe your breath weapon more than once a day. A book published by humans made humans the best race. Your breath can cover a foe in your breath's path with ice, stunning him for 1d6+1 rounds. Dungeons and Dragons Wiki is a FANDOM Games Community. Benefit: you can alter your Arcane Blast to match the energy type of your breath weapon.

Your electrical breath has the impact and strike of lightning. Breath Weapon Feats Edit Changeable Breath (Dragonborn) Edit. They are divided into whatever races benefit from them. Prerequisite: Irradiated Subtype, BAB +6, 13 CON, Good alignment. Your Rad score increases by 5 (to a maximum of 100), and simply touching another living creature will shift some of your radiation onto them. Pages using DynamicPageList parser function, Improved Song of Ancient Grudges (4e Feat), Improved Oni Weapon Proficiency (4e Feat), https://dungeons.fandom.com/wiki/4e_Racial_Feats?oldid=29690. Top-level feats in this list are organized alphabetically Racial Feats Feat Prerequisites Benefit Adopted Savagery (4e Feat) Agile Crawler (4e Feat) Spydric-One Ignore penalties for squeezing Ambush Strike (4e Feat) Hito-Neko You can improve your attacks from being hidden. Racial Feats: These require the character to be of a particular race.

Without making a critical strike, your Lightning blast breath only does 3d6 points of damage. Racial Feats: These require the character to be of a particular race. Benefit: You feed on radioactivity. I …

Your breath can push one to four (1d4) foes in the forward range of your voice 15' away from you aside from doing normal sonic damage. This damage is subtracted from your Rad score and otherwise does not harm you. At the end, you will get the option to select only some results to generate our own PDF or to print cards on Magic format. Benefit: Choose a type that your breath weapon doesn't use from among acid, cold, electricity, fire, or sonic.

Grant the benefits of Human Perseverence to each ally within 2 squares. You may only target creatures without the Irradiated subtype with this ability.

Hello everybody! Benefit: Your touch becomes radioactive. https://phaeselis.fandom.com/wiki/Dragonborn_Racial_Feats?oldid=11264. Gain a bonuses when you kill a living creature with an. You can push your enemy away from you using your sonic breath. Prerequisites: Level 11+, Arcane Blast feat, Kobold or Dragonborn Stephens, Todd Stewart, and Russ Taylor.

Feats that build on the capabilities of your race.

Through training, you are able to trip others with your dragon tail. Your scales take on the color of that dragon, and you gain resistance 5 to the dragon color's corresponding energy type. Prerequisites: Slapping tail feature or Tail Terror feat Use your ability to manipulate how others see you to take advantage of them.

Prerequisite: 5th level, Dragonborn or Kobold You awaken your inner dragon, gaining wings that allow you to glide. This damage is added to your Rad score and heals you for an equal amount of hitpoints. Listed below are racial specific feats, which may be taken by anyone with the appropriate race or subtype. Pathfinder Roleplaying Game Advanced Race Guide © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Jim Groves, Tim Hitchcock, Hal MacLean, Jason Nelson, Stephen Radney-MacFarland, Owen K.C. The damage done to your foe is 5d6 points of freezing damage, then he must make a Constitution save or crumble to dust. As featured on D&D Beyond, this supplement introduces additional feats that allow you to explore your character’s race further. Draconic Aspected paladin (artist: TrueTranquility). A dragonborn demonstrating freezing breath. Phaeselis Wiki is a FANDOM Games Community. Through careful practice, you can project your breath 3 times a day. Prerequisite: Dex 13+, Slapping Tail feature, Dragonborn

I'm still trying to improve this, so I hope you can bring me some feedback.

Special: If you have the dragon-scaled racial trait, your scale color does not change and you gain a +1 natural armor bonus instead. Take your favorite fandoms with you and never miss a beat. The range of such a breath is 10 ft. per level. You must have a Rad score less than 100 to use this ability, and it will never raise you above a score of 100. Feat Prerequisites Abhorrent Mutation : Farspawn, Half-Farspawn, Aberrant Bloodline, Great Old One pact / Dark One pact, other relation to aberrations Adamantine Marrow : Constitution 13 or higher, warforged, genasi (earth) As a touch attack or as a part of any natural attack or unarmed attack, when you deal physical damage (or if the target is willing) you also remove up to 1/2 of your level in Radiation damage. The lightning bolt requires a ranged touch attack. Enemy goes prone and starts fotting uncontrollably.

Normally it does electrical damage comparable to 3d6; but on a critical confirmation the second damage is impact damage at 1d6, and on a second critical confirmation, the damage will be heat at 1d6. You become capable of a stronger fire breath weapon. When you use your breath weapon, you can choose to use this energy type instead of the energy type you were born with. You can make a DC 15 Fly check to fall safely from any height without taking falling damage, as if using feather fall. Your cold breath has the ability to freeze your opponents solid and then crumble them to ice dust. Cold breath, Freezing breath, Dragonborn, Level 9+. Greatly improve the threat of your claws. Top-level feats in this list are organized alphabetically. Comrades can save his life within one hour by warming him up using fire and warm liquids.

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