If the weapon was 1000 credits, ammo will be 500 credits. Spending them in specific locations allows you to open sealed doors; buy weapons, weapon upgrades, and perks (now they’re Exo Abilities); and, for 250 points, use the decontamination shower. Exo Zombies’ first map, Outbreak, deposits players in an Atlas facility that’s been overrun by reanimated corpses. The story continues in the Outbreak map.
These care packages may contain Credits or useful equipment to defend against zombie hordes like turrets and camouflage to become invisible to zombies for 30 seconds. This effect lasts for 30 seconds. The availability of malfunctioning Credit terminals seems to be random.
This effect lasts for 30 seconds.
There are two known ones at this point, though one is considerably easier than the other. When they show a green light, walking up to one and using it nets you some free points.
Perks are reimagined in Outbreak as Exo Abilities, meaning you can only buy them after you’ve picked up your free Exo suit from the mode’s northernmost chamber. Each one recharges after some amount of time, so it’s a good idea to keep an eye out for the green panels. The 3D Printer allows players to purchase semi-random weapons for 1000 credits.
There’s also a 3D Printer — Exo Zombies’ twist on the Mystery Box of previous games — that, when used, spits out a random weapon.
Read on to learn how that works, along with some basic survival tips and others bits of knowhow that should help you stay alive just a little bit longer. Following a failed attempt to contain a riot at a prison in New Baghdad, Atlas releases the Manticore bioweapon in order to quell the uprising. All of which means there’s a lot to learn!
They must open doors to get to the Exo Testing Room to obtain Exo Suits. Three new types of enemies are introduced, Teleporting Zombies, a reworked Goliath Exo Zombie, and Atlas Strike Teams. Official Call of Duty® Advanced Warfare - Exo Zombies Trailer, Official Call of Duty® Advanced Warfare - Exo Zombies Teaser Trailer, Official Call of Duty® Advanced Warfare - Exo Zombies Havoc Trailer, MAHEM MAYHEM! The game is based on rounds, with difficulty increasing per round. Zombies veterans can go ahead and skip to the next section. Call of Duty zombies mode creator Treyarch didn’t have a hand in Advanced Warfare‘s Exo Zombies, but the latest game’s walking dead survival mode definitely follows the lead of its predecessors.
The Pack-A-Punch machine is gone, and with it is the single-upgrade path for each weapon. Allows players to reload weapons faster than normal. Easter eggs are a hallmark of Call of Duty’s Zombies mode, and Outbreak doesn’t disappoint.
Exo Zombies is very similar to the Zombies game mode in Treyarch's Call of Duty games. This will enable traps in the nearby area for 30 seconds. Pick these up as soon as you see them fall into the map!
Call of Duty: Advanced Warfare envisions the powerful battlegrounds of the future, where both technology and tactic have evolved to usher in a new era of combat for the franchise. Look on the map for three chevrons pointing upwards (^) to find the upgrade stations. Two new utilities (both of which are key to the main easter egg), the Grenade Disposal Machine and the Weapon Disposal Machine along with a new Exo Upgrade, Exo Stockpile are introduced. Before obtaining upgrades, the power to these upgrade stations must first be enabled somewhere in the map and a player must have an Exo Suit.
Zombies drop them occasionally (and Hellhound rounds always end with one appearing), and they can be collected for a variety of benefits. In the pre-rendered cutscene, the surviving player character escapes, and jumps aboard a Warbird. He also claims that Oz was planted in Kahn's facility by Atlas in order to start the zombie outbreak.
"Exo Zombies" Call of Duty Advanced Warfare Outbreak Gameplay (Havoc DLC), Exo Zombies INFECTION Rounds 1-33 Full Gameplay! Ammunition can be refilled two different ways in Exo Zombies. Check the map for the Exo Upgrade's icon to easily locate the upgrade locker.
They can pick up the Resupply power-up that was dropped where they bled out to obtain one weapon they were holding before they died.
Note that we haven’t had the opportunity to tackle either of these personally just yet, so thanks to those credited below for doing the heavy lifting. Kill a Zombie with an upgraded weapon or explosive.
When the player comes back to life they will only have the Atlas 45 and 4 Frag Grenades. Players will receive twice the credits when injuring are killing zombies. Exo Zombies has more freedom in movement, and allows for mantling and jumping to higher ledges. A set amount of zombies will appear during each round. It is set at an Atlas aircraft carrier somewhere off the coast. Call of Duty Wiki is a FANDOM Games Community. Security is the only newcomer; grab it and every trap on the map activates.
In addition, there is a random 3D Printer that features changing weapon holograms (the equivalent to the Mystery Box). The story of Exo Zombies, as detailed in the teaser at the end of the Exo Survival mode, revolves around an outbreak of the undead following the detonation of a Manticore DNA bomb. Allows players to slam into the ground after jumping into the air. The second way to get more ammo is to buy some from the same weapon station the weapon was originally purchased at.
At 0, the player essentially dies and becomes a spectator, but their character becomes a zombie in co-op and will act as a regular enemy, chasing down the remaining players.
Orbital Care Packages are also dropped on occasion, offering scorestreaks such as the Remote Turret or bonus credits. The starting area features a Bulldog and MK14 printer for 500 credits each, similar to the starting weapons in Call of Duty: Black Ops and Call of Duty: Black Ops II. Zombies deal lower damage, so players can take more hits before going down. Players are awarded Credits for injuring and killing zombies.
Damage a Zombie with a weapon, melee attack, or explosive.
Infected zombies appear during special infected rounds. A mark (Mk) will be added to the gun each time its level increases. In addition, there is a random 3D Printer that features changing we… One significant difference is that their functionality is tied directly to the power of the Exo Suit, regardless of the player already having purchased the "perk" (excluding Exo Medic when used on solo). Sometimes you face down special zombies, such as Hellhounds, EMP zombies (which temporarily short out your Exo suit), and gas-spewing infected that, if they get a good hit in, require a trip to the map’s lone decontamination shower. Lennox, Lilith Swann, Jim Decker and Kahn return as playable characters, with Oz being briefly playable during a segment of the map. Ammunition for all players will be instantly refilled. All zombies on the map will be instantly killed. Exo Zombies is a downloadable game mode in Call of Duty: Advanced Warfare. Exo Suits are obtained from a specific sector on each Exo Zombies map. Only purchase ammo if absolutely necessary. Sentinel tracks them down, leading them to an Atlas aircraft carrier in the middle of the ocean.
There are also no barriers on Zombie entrances. If a player already has two weapons, the current weapon will be replaced by the new weapon. All attacks will instantly kill a zombie. It is canon in its own universe separate from the plot of Call of Duty: Infinite Warfare Zombies and Treyarch's version. Since Oz was killed, he was replaced by Lennox.
EMP zombies are the most straightforward. Exo Suits are also present for both players and zombies. This is the first Exo Zombies map that features dual spawn points, similar to Verrückt. Descent is the fourth (chronologically the fifth) Exo Zombies map featured in Call of Duty: Advanced Warfare.
They’re also cheaper than before; 2,500 points per upgrade, versus 5,000 for the older Pack-A-Punch setup.
Clear a wave of Hellhounds out and a a Full Reload pickup drops. There’s an excellent 11-part guide to solving it right here at CallofDutyZombies.com.
Multiplier works just like Double Points (you can probably figure out how that works).
Players in Last Stand can only use an Atlas 45 and crawl around on the ground for up to 30 seconds. Exo Zombies is very similar to the Zombies game mode in Treyarch's Call of Duty games.
The more zombies you slay, the more points you earn. Upon arrival within the carrier, Lennox locates the three Atlas survivors and leads them in battle against the combined forces of the zombies and Atlas soldiers.
Once all the zombies are killed, the next round will begin with greater zombies that can withstand even more damage. The amount of credits earned depends on a small number of factors. Follow the red glowing power cables to find the power station attached to the Exo Upgrade Locker.
They set the ship to self-destruct, but before they can extract in an emergency pod, they briefly encounter Oz, now fully zombified while retaining his intelligence. There is a power station in each section of the map that will allow players to access an Exo Suit station, Exo Upgrade Lockers, and/or security systems. The cost of the ammunition will be half the cost of the base weapon. Full Reload is the same as Max Ammo. Before an Exo Suit can be obtained, the power must be turned on near the Exo Suits station. This effect lasts for 30 seconds. Atlas tried to end the war quickly with the use of the Manticore, but it instead created an army of the undead. Thrown explosives now scale in damage as you get to later waves, so they’re always effective.
Oz is also featured as an enemy, and a new weapon, the KL03-Trident is introduced in the map. Zombie Dogs are introduced, taking a similar role to Hellhounds. A new character, Lennox, appears as a supporting character in the map Infection, and replaces Oz in both Carrier and Descent.
Exo Launcher projectiles regenerate one per round. The research is carried out in secret, without the knowledge of the employees, in a hidden area known as Sublevel 6.
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